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Old Mar 29, 2008, 03:23 PM // 15:23   #41
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I was going to say this sounded like Challenge Missions, and then I saw the date of the OP.

I do believe "USE SEARCH NOOB" catcalls have gone too far.
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Old Mar 29, 2008, 03:33 PM // 15:33   #42
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Quote:
Originally Posted by Quru
How would pve-only ppl have faction?
Kurzick and Luxon Faction...? XD
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Old Mar 29, 2008, 09:41 PM // 21:41   #43
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/signed
DEFINETLY! that's a great idea. reminds me of Fable.... awesome game.
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Old Mar 30, 2008, 05:25 AM // 05:25   #44
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When I first read this, it reminded me of right before you fight Mallyx... It will turn into an Ursan Fest... lame

/notsigned
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Old Mar 30, 2008, 06:47 AM // 06:47   #45
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Quote:
Originally Posted by Brian the Gladiator
When I first read this, it reminded me of right before you fight Mallyx... It will turn into an Ursan Fest... lame

/notsigned
Maybe disable the blessings?
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Old Mar 30, 2008, 06:55 AM // 06:55   #46
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Thunderhead Keep style would be better without the cats and more monsters.

Mainly what I mean by that is the shape that the area is in a big oval type.
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Old Mar 30, 2008, 03:50 PM // 15:50   #47
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Yup... let's see what 'challenge styles' we have:
- PvP-like: Zaishen Challenges.
- Defend the king: Glint's Challenge, Thunderheap Keep mission.
- Killing Spree: Dragon's Throat
- Retrieve: Altrumm Ruins
- Protect paths: Amantz Basin
- Survival: Zos Shivros Channel
- Capture and hold: The Aurios Mines, The Shadow Nexus.
- Assassination: Dajkah Inlet
- Solo PacMan (Junundu): Remains of Sahlahja


What's left, then? I can think of many possibilities:
- Find the leader: Waves of monsters appear, and they can only be killed by killing a certain enemy in the party. Once killed that enemy, the rest of the party dies. There will be clues to know which one is the leader (like all monsters taking damage when that one is damage), but it will be completely random and not linked to models or professions. They could be waves of undead in a Krytan island.
- Selective killing: Many enemies, some to be killed, some to not. After killing one or a certain number of 'neutral' foes, you lose. For example, kill White mantle without harming maguuma centaurs. Once in a while a 'neutral' foes may join your side.
- Colloseum: For 12 players. A circle with 12 doors. Every time a monster is killed, another one, stronger than the previous comes to replace it. For example, an old Colloseum the margonites had in the Crystal Desert.
- Siege Fun: First, your party has some seconds to choose the siege weapons you want to set. Once set, you must kill enemies only with siege weaponry.
- Defeat the Hulk: Single powerfull monster with a lof of armor and health and +7 permament health regeneration. The faster it is killed, the higer the score. For example, a super-duped Titan.

- Solo Siege Devourer: This should be for EotN, but would still be great.
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Old Mar 30, 2008, 04:33 PM // 16:33   #48
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The Challenge from killing more and more mobs only goes so far. Eventually you can't get past a stage and you die, so you start over, to get whatever points you get to get whatever item or title you look for. After a while, you get depressed/upset/angry that there is no other content for you to beat.

I Alliance Battle every day. Sometimes I win, sometimes I lose. Sometime I play with masters, sometimes I play with fools. But winning a Zaishen Challenge isn't as satisfying as a win in Random Arena, because given time, you will figure out how to beat the AI.

Bring your A game when you play players, cause sometimes, they bring theirs too. So long as your ego can handle being called a n00b when you lose, it's a challenge and it's fun.

Last edited by Red Sand; Mar 30, 2008 at 04:47 PM // 16:47..
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Old Mar 30, 2008, 04:46 PM // 16:46   #49
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/signed
It should be like the challenge missions with an NPC that records the best scores and stuff
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Old Mar 30, 2008, 06:19 PM // 18:19   #50
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The only way I could see this implemented is if they would disable ALL rewards. Gold, items, even experience, and give no faction whatsoever for it, no title, nothing. Then I would agree.
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Old Mar 30, 2008, 08:05 PM // 20:05   #51
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Gold, drops, and experience would still be around if this got implemented, what your wanting is to redo all current challenge missions AND add some to prophecies, which is far less likely to happen then even re-opening the old arenas.
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Old Mar 30, 2008, 10:29 PM // 22:29   #52
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Quote:
Originally Posted by Azazel The Assassin
Gold, drops, and experience would still be around if this got implemented, what your wanting is to redo all current challenge missions AND add some to prophecies, which is far less likely to happen then even re-opening the old arenas.
No, I'm not talking about current missions to be reworked that way. I'm talking about like, the arena that's being suggested where you are just unleashed into an onslaught of monsters.
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Old Mar 30, 2008, 10:39 PM // 22:39   #53
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as long as it couldn't be trapped
/signed
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Old Mar 31, 2008, 12:21 AM // 00:21   #54
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Quote:
Originally Posted by Kanyatta
No, I'm not talking about current missions to be reworked that way. I'm talking about like, the arena that's being suggested where you are just unleashed into an onslaught of monsters.
Then that would be just as unfair to the people who can only the *hoped for* prophecies challenge missions, and could be seen as an imbalanced, if all other challenge missions have rewards, why not the one in prophecies?

Quote:
Originally Posted by Talach_Ninneed
as long as it couldn't be trapped
/signed
Just about all challenge missions in factions can be trapped if done right, and same with Glint's Challenge. Wouldn't say for NF's challenge missions. But my point is, its kinda hard to not make something trapable *lays down trap, pulls, watches enemies walk into traps and die*
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Old Mar 31, 2008, 12:22 AM // 00:22   #55
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/Signed would be challenging
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